Joseph Amodei, MFA, Assistant Professor
College/Department: College of Arts and Sciences, Department of Theatre
Course: THTR/DES/ART 095, Immersive Design: 3D World Building and Digital Interaction
Student Enrollment: 12
Proposal: This multidisciplinary course immerses participants in the methodologies of crafting immersive environments that blend art, technology, and storytelling. Leveraging a rich toolkit of 3D, immersive, programming, and game engine software and hardware, this course explores 3D interfaces and user experience design in diverse contexts, including Game Design, Virtual Reality (VR), and Music Videos. The primary foundation will be Unity, an industry-standard platform for game and interactive content creation. Additionally, students will have the opportunity to explore an array of cutting-edge tools and technologies, including Cinema 4D for advanced 3D modeling, creative coding for interactive artistry, Meta Quests for VR experiences, and 3D scanning and photogrammetry technologies. This course’s project-centered approach draws inspiration from diverse sources, including game design workflows, theatrical worldbuilding principles, site-specific artistry, critical cartography, Land Art, and contemporary design aesthetics and practices.
CITL/I&O Collaborators: Steve Sakasitz, Tarah Cicero, Chris Harvey